tag:blogger.com,1999:blog-9037809995849136002.post8944937681345928242..comments2024-02-29T00:33:17.328-08:00Comments on Under A Blood Red Sky: Giving life to characters, places and thingsspielmeisterhttp://www.blogger.com/profile/09247265293145424283noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9037809995849136002.post-80686287465069339132010-07-27T02:59:18.396-07:002010-07-27T02:59:18.396-07:00Heeheehee. Character generation- the iron man vari...Heeheehee. Character generation- the iron man variety- can be deadly. :) I agree with your observation- the one/two word assignments are berries (or nuggets) which turn out so useful in terms of nudging one's imagination during character generation. My players and I do like the allies/enemies/contacts spin adopted by Mongoose. :)spielmeisterhttps://www.blogger.com/profile/09247265293145424283noreply@blogger.comtag:blogger.com,1999:blog-9037809995849136002.post-55872551711753959472010-07-27T01:48:36.932-07:002010-07-27T01:48:36.932-07:00I must admit that the term break down into year as...I must admit that the term break down into year assignments that is a feature of Book 4: Mercenary and Book 5: High Guard (and Book 6: Scouts) is what really brought the game alive for me on the character generation front. Those one or two word assignments were just the berries for prompting the imagination as to how "our" character got to his current place, and whether he had met any of the other PCs. Mongoose has picked up on this nicely with their Allies, Enemies and Contacts.<br /><br />I still have a chuckle when I remember a friend saying sourly, "I was doing ok until I got Counter-Insurged!" That was a Character- Fail! moment :)Davidhttps://www.blogger.com/profile/14192928573798426693noreply@blogger.comtag:blogger.com,1999:blog-9037809995849136002.post-9953070833296677432010-07-26T18:42:36.582-07:002010-07-26T18:42:36.582-07:00So true, another blast from the past, eh? Yes, I d...So true, another blast from the past, eh? Yes, I do agree with your observation- the hexadecimal system used by Traveller was really inspired. In fact, this seems to be one of the unique things that distinguishes it from other gaming systems.spielmeisterhttps://www.blogger.com/profile/09247265293145424283noreply@blogger.comtag:blogger.com,1999:blog-9037809995849136002.post-43471853402543249272010-07-26T18:33:44.500-07:002010-07-26T18:33:44.500-07:00I always thought Traveller was brilliant for using...I always thought Traveller was brilliant for using hexadecimal. Back in its day, home computers and programming were starting to become more familiar and it didn't actually seem that strange to me - after all, a lot of us were as busy keying in code from computer magazines as we were studying stats in the latest issue of Dragon.ze bulettehttps://www.blogger.com/profile/15603716850479808633noreply@blogger.com