Tuesday, December 1, 2009

Critters: Homo Wampyricus (or Vampires in the Mutant Future?)

This is my first attempt at a Mutant Future critter post so please bear with me if it turns out a bit too weird. By way of background, I got this idea after I accompanied by wife to watch Twilight- New Moon at the theater the other day. I kind of enjoyed the special effects and fight scenes between the vampires and lycanthropes in the movie.


No. Enc.: 1 (1d6)
Alignment: Chaotic
Movement: 120' (40')
Fly: 180' (60')
Armor Class: 3
Hit Dice: 9
Attacks: 1
Damage: 1d10 or as mutation
Save: L9
Morale: 10
Hoard Class: XVI

Commonly known as 'Vampires' these mutant humans are amongst the more insidious threats to sapient life (and pure humans in particular), in the wastelands of the Mutant Future.

It is believed that these creatures are the descendants of pure strain humans who were infected by an unusually malignant strain of virus in the distant past. The virus seems to have affected only pure strain humans giving rise to speculation amongst the learned that this is a leftover from the time of the Ancients. Whatever the truth really is, these mutants have, with the passage of time, evolved into a distinct and separate race of their own. The virus which gave rise to their existence has either become tame or mutated itself further into dormancy.

A Vampire always outwardly appears as a tall, unusually charismatic pure strain human endowned with unusually strong animal magnetism and an unsettlingly pale pallor. The mutant's irises are a disturbing shade of red, much like that of an albino.

Vampires have all highly intelligent and posses prodigous strength and constitution compared to their pure strain human ancestors. They are known to have succefully understood and gained access to all forms of Relic Technology which they hoard jealously and use with great efficacy. Unfortunately, a genetic imperative compels all of them to harbor a great hunger for blood. Although the blood of Mutant Animals and Mutant Humans are acceptable to Vampires, it is the fresh warm blood of Pure Strain Humans which they crave with a vengeance. This, coupled with their clearly superior personal traits has generally fostered a most unwelcome outlook in this race as they tend to percieve other intelligent humanoids as "cattle".

Vampires are often found in well-stocked, well-defended lairs guarded by various co-opted minions. Regardless of location, a Vampire's lair will contain a "stable" of intelligent humanoids as slaves who provide the Vampire with sport and ultimately, with food. Vampires tend to suck the blood from their slaves, savouring the substance as people do when they milk cows. Eventually, the more careless vampires tend to kill off their "cattle" after a few months.

These mutants have a dependency on blood which is hardwired into their system. They have to have a constant supply of fresh blood in their diet or they suffer a long term -1 to constitution for every week such blood is denied them.

Mutations: Flight, psionic (which makes them appear to perform prodigous gravity-defying leaps), Fragrance Development (pheromones), at least two increased physical attributes, (modified) albinism.

Mutant Lord's note: this monster for Mutant Future was largely derived from the post-apocalypse vampires of James Kahn's World Enough and Time. Dr. Kahn's novel makes for good inspirational reading for post-apocalyptic gaming in general and Mutant Future in particular. It has the right elements treated in an innovative and interesting manner: intelligent animals, geneered sentients (centaurs!) and vampires. His treatment of androids or cyborgs [?] is also highly interesting. A good read if you'd care to give this a try!

No comments:

Post a Comment