With this downtime I'm experiencing right now, I am hoping to take things slow and recover from a year of ups and downs. Mutant Future-wise, I'm drawing up my own encounter tables for my ongong games as our next expected scheduled game is still on Tuesday next week (crossing fingers desperately).
I figure if my players do survive the current mess with the Buggems, they may be ending up doing some wilderness treks in the mutant-infested radioactive wasteland that was once Cygnet Delta Colony. I'm not trying to invent the wheel- rather, I'm looking into customizing the Mutant Future critter encounter tables. I also plan to put emphasis on including great player generated Mutant Future monsters available on various excellent gaming blogs including those of Brutorz Bill, Sniderman,
Angry Man, Carl, and Eli. I've been thrilled by many outstanding critters stated out by my fellow bloggers (whether these be GW conversions or straight away MF creations) and I want to plug them in on my future games on a continuing basis to see how they perform in actual play. I guess this is also my way to paying homage to my fellow gamers' inventive talent and creative spark. Keep them coming comrades!
ps. Speaking of encounters, my previous musings on environment and terrain got me thinking a lot about how extremely rugged weather can prove to be quite a formidable adversary to one's player characters. I guess my fellow players who live in colder climes will be quick to confirm this (freezing to death in a snowstorm is bad enough when I read about it in a book - I would never want to experience it first hand), as I would be quick to confirm that a 40 degree per day tropical drought during an el nino year from where I live is not a pleasant thing. Imagine how much worse it can get on Gamma Terra. So speaking of the effects of weather in a post-apocalypse world, Sniderman's post here is spot on as regards this point. Great stuff I hope to use one day in our Mutant Future game.
Frequently Asked Questions About The Compendium
7 hours ago
Deadly weather to have an encounter in using the Planet Algol table! How about a 2 step encounter table? 1d6 odd numbers gives the characters clear weather, a 2 gives the characters a clear weather encounter, a 4 gives the characters foul weather conditions, and a 6 gives you a foul weather conditions with encounter.
ReplyDeleteOr put remarkable weather as part of the encounter table. I guess when i'm through reworking my encounter tables, they will resemble the classic Traveller animal encounter tables more than the original mutant future encounter tables.
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