Thursday, February 11, 2010

Episode Ten (Part One) - Robots!

Game held on 5 February 2010

Dramatis personae:

Zed - mutant human (Doc Ben-g)
Albus - mutant human (Doc Ben-g)
Marcus Truman - pure human (JY)
Max Plissken - pure human (Nikos)
Putanesca - mutant plant (Prin)
Kyoshi - mutant human (Matt)
Link Seyz - basic android (Patton)
Orua - autistic pure human (Mika)
Mirage - basic android (Henry)
Ratchet - basic android (Henry)
Shai - pure human (Justin)

Williis - mutant animal- Rat (de facto henchman of Shai)
Otiiss - mutant animal- Rat (de facto henchman of Shai)

Our story:

The party finds itself encamped in a broad expanse of desert as the bloody, rosy sun is disappearing beyond the far west. Orua has turned up missing, the stark imprints of her footprints trailing off to the sandy rise about a mile away in the distance.

A decision is swiftly made to divide the party. Zed, Albus, and the pure strains Max, Shai and Marcus shall be dispatched after Orua. Putanesca and Kyoshi will remain behind along with Mirage and Ratchet, who are still busy restoring Link Seyz’s working systems after they underwent a sudden forced reboot recently. The Rat Otiiss is armed with a Martini-Henry and put on guard duty.

Shai leads the search party which collared the hapless Rat mutant Williis as the group’s scout. Perhaps being very much aware of the fact that a good scout is normally a dead scout, Williis sets upon his task without much ardor and with evident poor grace, whereupon the others bully the hapless Rat into compliance.

Orua’s tracks continue up to the sandy rise far off in the desert. Here, the sandy ground gives way to immense mounds of sand seemingly piled on top of one another, forming a sloping hill hundreds of feet in the air. Everyone is edgy after tromping through crunching sands which, when trod upon, give off a smell of copperish-burnt rubber.

At the base of the hill, the party stops for a short rest. Orua’s tracks continue to their right and disappear around the sandy hill’s base. Being the best climber, Zed agrees to climb the hill, making for the crown which, for some unknown reason, gleams with a shiny metallic sheen in the pale moonlit glow of Aleph.

ML’s note: Zed has the Increased Balance mutation, so he scales the hill without mishap.

Upon gaining the peak, Zed is surprised to find it covered by a dun-colored metallic dome, much like that of the top of gigantic egg. The surface is seamless and smooth. It vibrates subliminally and is hard as granite. Repeated blows don’t even scratch it. Looking around, he finally surmises that the sandy hill he is on is not really a hill, nor is it made of sand. It appears that the hill is, in truth, a giant dun-colored, metallic-seeming, egg-shaped dome, sunk into the ground. It is merely covered with accumulated layers of earth, rock and sand.

The rest of the group are alerted to this and they confirm Zed’s discovery by spotting certain large cracks in the hillside from which the same dun-colored, metallic surface can be seen beneath the sand.

ML’s note: at this point, a possible encounter was called for, and, as luck would have it, a one was rolled – indicating a wandering critter.

Williis is the first to notice they are not alone. From somewhere in the rocks nearby skitters out four many-legged creatures of similar metallic hue, sporting numerous feelers, antennae and limbs- each the size of a largish hound. Weapons are raised but all are reluctant to fire. The creatures appear to be constructs of some sort, with probes which shine a dull reddish glow. Two appear to be scrutinizing Williis while the others are approaching the rest.

“What do we d-do?” mutters the nervous Rat, tail and whiskers a-twich.

Shai orders everyone to stay put, but as the constructs begin to pull out probes with brushes and pointy tips, the group’s discipline gives way to a wild round of gunfire! Two of the constructs are destroyed instantly, riddled with rifle bullets and the occasional laser beam. The adventurers shift their fire rapidly and dispose of the other two just as swiftly, taking no damage.

Then, Zed alerts them from high up above – he sees two large constructs which seem to materialize straight out of the smooth surface of the hillside. These ones are larger and meaner looking: drum-like bodies with formidable steel limbs and rotating turrets on their tops. They levitate a few feet from the ground, and speed towards the adventurers on the ground amidst a droning hum.

“Blast ‘em!” yells Shai, whereupon the party opens up with rifles, shotgun, lasers and Albus’ trusty plasma pistol. Although they concentrate their fire on the nearest one, who takes hit after flaming hit, the robot plods on ominously – and both fire back with energy weapons that spit blinding, bursting fire! Marcus is hit more than once and, suffering grievous burns, drops prone while desperately topping off his scattergun.

ML’s note: While the smaller critters were pesky Exterminator Bot-types, the newcomers were Assault Bots (both from the Mutant Future rulebook), up-armed with energy weapons and fitted with grav lifters instead of robotic legs. The 30-hit dice Assault Bot gives you a LOT of hit points to spare despite the weight of fire being dished out by these desperate players.



Soon, one of the robots is a sparking, smoldering wreck, twitching on its side. As the other begins to float away, the group charges it – and Max takes energy beam fire twice! This is too much even for the indomitable wasteland warrior, and he is promptly killed. The others reach the robot and begin piling on, raining blows with sword and clubbed rifle. Shai leaps unto the robot’s flat top, activating his Warp-field Sword and hacks away at the robot. They discover that the robot becomes unstable on its floating field of force as it is buffeted with blows. It is soon destroyed as well.

Now they begin to wonder if they should turn back – their opposition is stronger than expected. Max is dead and Marcus, badly damaged requiring extensive healing from their scavenged Healing Pack, draining it of precious charges. They finally decide just to come back for the rest of the party – it seems they’ll need every fighter this time and still try find Orua.

7 comments:

  1. Thank you for taking the time to read it. :) Keeping a running account also serves as a sort of debriefing for myself and helps everyone in our gaming group keep track of just exactly where they are and what is going on.

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  2. I'd like to add that we were strangly democratic combat group :P We were all aware that we could organize as a military unit, as nikos pointed out.

    Since we are all there to have fun, the intent of keeping things not-up-to military spec discipline was voluntary.

    Another advantage is that, democratically, everyone has a chance to take the lead and attempt at an idea. Its more of a cooperative democracy than an obstinant one anyway.

    Thanks Spielmeister for the Great game :D

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  3. Sorry. The 'Whew!' involved not the length, but rather the events within.
    --I to post After Action Reports on my blog for the same purposes.

    :D

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  4. Great game! Unfortunately due to my time constraints and Real Life concerns I have to suspend my gaming activities and simply watch from the sidelines for now. Now that is the one of the most pathetic state I can think of being restricted to being an armchair player to a RPG. Most of the time by only this blog am I able to follow the game. Sometimes I may give an input or two which may be used much later in the game. Vicarious living indeed.

    MilSpec discipline is not required for most activities I believe. An adventuring party is not a unit. It is a collection of individuals with talents that are unique to the player and his or her character. It would be nice to have a designated combat speaker for combat and a designated negotiator when such are called for. In the beginning the group will not know who to turn to but as time passes they will later defer to a player to guide them during those times. In times where there is no particular action each will be allowed by the ML to have his action or say as that can lead the group into who knows what situation in the sandbox. It took us a while, back in the day, to say who would lead the group during a particular phase in the game.

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  5. @Timeshadows - No worries! :) I really like posting the accounts after running a game (I guess the same way you do with yours). Thanks for reading it up and posting comments.

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  6. @Joseph and Nikolas - well, I guess it really depends on what works for the group eh? there really is no one sure formula on how this is done.

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