Sunday, June 26, 2011

Epic battle

My head is still spinning. We had our regular Mutant Future game today. Fifteen player characters and NPCs in the adventuring party. Just when I expected them to run, the players dig in resolutely and FIGHT! A reinforced platoon of mutant 'human mercenaries assault their prepared positions. Supporting dragoons make a nuisance of themselves, sniping and harassing.

The result: three solid hours of good old fashioned combat and killing. The final tally: six dead characters and the reinforced platoon of attacking mutant mercs scattered and fleeing. The butcher's bill proved a heavy price indeed.

Two things everyone learned today with a definite emphasis:

First, friendly fire, ISN'T. Mutations harm friend and foe when badly used. Today's use of Killing Sphere came close to wiping out the party as well as the attacking point squad. Reminded me of a wayward arty strike landing on your own positions.

Second, snipers kill from a distance. One of two pure human player characters found out the hard way. I guess he should have been paying more attention and asking why the Mutant Lord was still counting initiative when every enemy in sight appeared to be dead....

Oh well, happy times....

Thursday, June 23, 2011

Rain rain and rain

It's seven in the morning and the sky is pouring. By this I mean forty days and forty nights variety of tropical torrential rain. It's been like this since the other day. What many people take for granted is the appalling state of urban drainage we have here after years and years of corruption and neglect. Every little bit of rain (which is pretty much unavoidable this time of the year) results in flooding. This gets to your car, your house, your things and pretty much brings everything to a standstill.

I have a meeting with a minor government agency in a flood-prone area and I'm having doubts even if my SUV will survive the trek. Oh, and did I ever mention the traffic jams that will inevitably result? They are giving out anti-pneumonia shots in the office and boy, do we really need this stuff the way things are turning out here. Somehow I keep wondering if people should really be living like this.

Times like this I feel that living in the third world is an adventure in a medieval fantasy world. At least it isn't post apocalyptic..yet.

Maybe this is why my recurring inspiration for my current mutant future game has a lot to do with tropical rain and jungles.

I can't wait for the week to end so we can proceed to session 6 of the Southeast Asian Mutant Future. Upon a player's urging, I cobbled together the MF encumbrance rules as written with the elegant point system found in Lamentations of the Flame Princess Weird Fantasy Role Playing thereby (hopefully) simplifying things in this regard. we'll see soon I guess.

Tuesday, June 21, 2011

In the midst of a lot of stuff

Life has been very busy and exciting of late. I have so little time to update my blog and I am very much aware of the fact that I have a tremendous backlog in terms of after-action reports and other related musings. Between work, family life and the occassional gaming session, my days and nights are jam-packed, but I have so far stayed true to my personal commitment to thrive and not just to live.

Events are catching up with my wife and I and decisions have to be made soon. I'm just so thrilled to move on with our lives after waiting for the right thing to happen.

On the gaming front, I'm happy to note my Southeast Asian Mutant Future campaign has been progressing into its fifth session by last Sunday. I've been scribbling down my copious notes and will be posting the account of our mutant ne'er-do-wells who are now in the midst of trying to break into their default starting town which is besieged by Moro Mutant Pirates. They recently just survived the Re-Energizers module and are currently dodging freelance mutant marauders allied to the Moro Mutants. It certainly isn't easy for them they have to keep moving while lugging 120 pounds worth of scavenged radioactive batteries which they are trying to smuggle into the surrounded defenders of Barrio Santo Cristo.

Keeping in consonance with the tenets of old school gaming, I lifted the restrictions on characters each player can field. With our NPCs, the party is now up to 15 effectives and counting.

I plunked in the 'Shields Will Be Splintered' houserule, as well as some handy houserules by fellow Mutant Lord Malcadon on increased melee combat plusses due to Strength. Adding some sniping rules and other assorted bits on firearms all served to turn the game a tad deadlier. Judging from the players' reactions, the verdict so far is that Mutant Future is one deadly game.

I'll be making an effort to post more, given the constraints of real life always hanging over me. What little free time I have is often eaten up by reading up all those interesting bits from other people's blogs.

Have a great week everyone!