Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Sunday, June 26, 2011

Epic battle

My head is still spinning. We had our regular Mutant Future game today. Fifteen player characters and NPCs in the adventuring party. Just when I expected them to run, the players dig in resolutely and FIGHT! A reinforced platoon of mutant 'human mercenaries assault their prepared positions. Supporting dragoons make a nuisance of themselves, sniping and harassing.

The result: three solid hours of good old fashioned combat and killing. The final tally: six dead characters and the reinforced platoon of attacking mutant mercs scattered and fleeing. The butcher's bill proved a heavy price indeed.

Two things everyone learned today with a definite emphasis:

First, friendly fire, ISN'T. Mutations harm friend and foe when badly used. Today's use of Killing Sphere came close to wiping out the party as well as the attacking point squad. Reminded me of a wayward arty strike landing on your own positions.

Second, snipers kill from a distance. One of two pure human player characters found out the hard way. I guess he should have been paying more attention and asking why the Mutant Lord was still counting initiative when every enemy in sight appeared to be dead....

Oh well, happy times....

Sunday, May 22, 2011

Mutant future episode 2 - no fatalities

We just finished our second episode of this season's Mutant Future (Southeast Asia edition) amidst a tropical late afternoon downpour. Yes, that was fun. Nothing beats an afternoon with friends around the gaming table. The intrepid mutant adventurers are halfway through RE-ENERGIZERS, a Mutant Future adventure module I recently purchased and downloaded. So far, it played out well as a balanced and well thought of scenario. It was also very easy to take, adopt and plunk into my homebrew gameworld. Yes, RE-ENERGIZERS rocks!

My house rules expanding the slug throwers found in the MF rules as written appear to work fine- making gunplay very much reminiscent of FALLOUT TACTICS, which was my intention in the first place. Of course so far, it's been the players using their firepower against mutant fauna. I'm sure things will get suitably sanguinary when they run up against opposition with a modicum of intelligence similarly armed and inclined as they are.

Man, it is so hot here. I hear the weather hit 38 or 39 Celsius last week.

Even if I'm tired and hungry, I'm real happy. And more than ready to face the work week. Bring 'em on guys....

Monday, May 16, 2011

Back to gaming!

We just had our return to Mutant Future game yesterday. It was a blast. i'm still enjoying the feeling of having ran a great game with good friends. I'll be posting a report soon. More good news means we'll probably gaming again this weekend.

It's been such a long time I've forgotten how great all of this can be!

Sunday, April 24, 2011

Real life ruins

I was lucky to have been able to join a company outing last week to an island south of Luzon. Mindoro hosts a pretty decent place called Puerto Galera which is known for its beaches. I managed to join up with a hiking group from our company and ended up trekking through a forested and hilly area to a place called Aninuan Falls. I believe the closest translation from Tagalog would be 'Falls of the Ancestors'.

Being rather out of shape after an extended bout of chronic respiratory infections, I found the pace climbing up the hills rather tiring. I did not help that my companions just recently completed a 17-hour mountain trek near Subic Bay. In any case, I luckily made my constitution check and survived the trek over rather challenging terrain.



Completing the trek was worth it as a wonderfully secluded and refreshing natural waterfall greeted us at the end.

What really got my attention was a group of ruins off to one side of the small lake formed by the cascading stream of water. This appeared to be the concrete and rebar foundations of some long crumbled bridge. The bridge itself seems to have eroded away long ago but the supports are still evident.



The structure does not seem to be a contemporary or near-contemporary construction. I'm betting it was set up during the American Commonwealth period, sometime in the 1920s or 30s.



For some reason, the upper portion seems like it was blown up. I have to do some more research on this. Maybe this was blown up by guerillas who were fighting the japanese between 1942-1945. Or maybe it was the work of some communist rebels who were quite active in the area in the 1980s. Then again, maybe I'm just letting my imagination run away from me this time.

Even more intriguing is how the locals managed to use some of what remained of the crumbling concrete supports as a frame for a hut they managed to cobble up.



Seeing all this through a roleplaying umpire's eyes gave me an idea how the survivors of the Mutant Future could set themselves up in terms of shelter amidst the Ruins of the Ancients. Seeing concrete ruins all moss-covered and crumbling is one thing but beholding them up close is quite an inspiration for a gamer!

Also, I do believe I'll be paying more attention to those ability checks from now on when I'm adjudicating wilderness movement and exploration. Most of the terrain we traversed was boulder-strewn dried river beds. Apart from being out of shape, I had all I could do by just keeping my attention on the ground. Tripping and falling on the rocks is not a nice thing to happen to a trekker. And yes, difficult terrain tends to slow down travel. Having a trail to follow is such a Godsend when you're traversing jungle terrain in them thar hills.

Thursday, November 11, 2010

Preparing for the next one (and a little house cleaning)

It's still an rpg-less existence for me as of this point. I recall coming across something someone wrote sometime back which sounded somewhat like "Peace is just an interval wherein nations prepare for the next war."

No, I don't wish for war but I guess one way of looking at my rpg-less existence as of now is that it is nothing more than down time in preparation for the next gaming spasm I'm hoping to initiate soon.

I had a Twilight 2000 Gurps one-shot set up last month but some near-catastrophe here at work scuppered that well and good. One very enlightening (if not pleasant) effect of that experience was that I happened to get to know more about the maturity level and values held by my players. Looking back, I guess it now comes to no surprise to me when I learned that at least one of them nursed a grudge against their umpire for having cancelled his game (yet again) in the interest of coping with problems at work and family. Well, to this I can only say "Too bad." I'm too old and too busy to even dignify such an attitude. If I never had any difficulty blowing off a bratty player who didn't get what he or she wanted in my game, I figure I wouldn't have much difficulty either in blowing off a bratty player who can't understand that most of us folks have to work for a living in order to enjoy the privilege of having passtimes such as this gaming thing we do.

Maybe it is time for me as our group's umpire to do some apparently long-overdue housecleaning.

In the meantime, I'm catching up on my reading list of great gaming inspirational reading. I'm also endeavoring to catch up on what's been going on in the blog accounts of my fellow gamers.

Our gaming group (or at least those who I believe count at all) are scattered to the four winds for the moment- but I've seen this happen before. We'll get back together again - and with a vengeance!

For a little stress release, I've linked up with my airsoft buddies and shoot a lot of 6mm bbs on weekends. This, coupled with some World War II re-enactment goes a long way to keep my spirits afloat. Much of the stuff I've re-experienced (and am learning for the first time) here will sure make an appearance in my future games.

All this, I know will eventually be put to good use very soon....

Thursday, March 11, 2010

Dry Spell

It is a dry season for me as far as gaming is concerned. Work has eased up a little bit but promises to come down in a raging torrent by the beginning of next month, what with the news that I’m being handed another department to run. This has its respective pros and cons- and I am reminded of the age old adage which says that crisis lends its share of opportunities. Far from complaining, I continually thank my lucky stars. At the very least I have a job and this counts for very much in these curious times we live in.

That said, I foresee no further sessions of Mutant Future (or any gaming, for that matter!) perhaps until the first week of April at the earliest. I thank the Pancreator that the inhabitants of this third world paradise I am constrained to call home have an apparent collective fixation with Holy Week. This means, amongst others, that work tends to stop as early as the day after Palm Sunday. Maybe (just maybe), I can wangle some seriously fun gaming time on that week.

In the meantime, I’ve taken the opportunity to catch up on my reading (both gaming-related and otherwise). Amongst the items I am presently going through include Urutsk, World of Mystery (‘UWoM’). These are two downloadable PDF documents written by Kyrinn S. Eis (who also maintains a blog here). These documents appear to be beta versions of a players’ book and a referees’ guide.

It is a fact that I don’t post on my blog now as much as I would want to – I’ve learned to accept this as part of my present circumstances. The same is true with my attempts to follow the posts on many blogs I have grown to love. I’ve followed Timeshadows blog for some time but only recently had I managed to find the breathing space to go over UWoM. I must confess that I have not had the chance to go over this as completely as I want to (and I’m still going through it as I write this) but so far, it’s beginning to fire me up as inspiration for future games.

Briefly, my take on UWoM is that it is a science-fantasy RPG background and system. It’s got the elements I automatically look for in such a setting: galactic-scale cataclysms, weird and wonderful flora and fauna, aliens, humanoids, a liberal mix of tech levels, swords wielded alongside blasters, guilds, religious wars, the rise and fall of empires- just to name a few.

The writing style in the opening of the players’ book grabs your attention. It puts you right there with a minimum use of words-

“I want you to imagine or remember the wilderness in or around your area. If you live in a city, think of the area with the most trees, parks and open fields. Now imagine all that twice as vibrant and close and dense.

If you live by the coast, imagine the worst storms you can remember. Anywhere else you may live, jungle, desert, etc. imagine or remember the same intensities but keyed to those locales you know best.

Now raise the sea-level three feet (roughly a metre). As the planet is generally flatlands not much higher than sea level, most Trees have developed long torpedo-like seed pods, similar to mangroves which allow them to grow from under the water. Cedar and cypress, sequoia, everything simply adapted to the added three feet of water.”


In three starting paragraphs, I found myself in Urutsk already. This is something I have not seen in a long time in gaming material, and I find this very refreshing.
The fluff associated with UWoM spans centuries and concerns events which can be very convoluted and often-times violent. My impression here was something very akin to the political-military machinations in Frank Herbert’s Dune. This provides the players a lot of leeway as regards the kind of games they want: whether these are dungeon crawls, stand-up fights or a lot of skullduggery and covert ops.

Speaking of stand-up fights, I can’t help but agree with the spirit of the writer’s advice at the beginning of the combat section in the UWoM players’ book:

Also my understanding of combat is heroic by virtue of its terribleness, and the amazing fact that some fighters survive at all, and not by dint of cinematic illusions or desires for wish-fulfillment.

While certain more forgiving elements have been included, in general these rules are justifiably lethal at all levels of play, and even heavily armored foes are capable of being instantly slain by exceptional strikes.

My overarching advice is for player-characters to avoid combat under all but the most favorable conditions, and even then, to be prepared for the loss of said characters, as healing in the early Autumn era is in no way as common or miraculously effective as in many other games.”


This resonates positively with me. This is how I see combats being played in my games as well.

I know I’ll be re-reading UWoM after I finish my first reading. Even as I’m going through it, I’m finally convinced to run that science fantasy game of a rather different sort from my current Mutant Future one. Along with this, I’ve this hankering to revisit Dune, Book of the New Sun, and Tales of the Dying Earth in the next few weeks.

If I can’t game for now, I’ll at least put the time to good use.

Thursday, February 18, 2010

Oh, so that's why they don't like randomly generated characters...

Going through Theo Dudek's Ultimate Game Master, I stumbled upon his take on why some players seem to object to randomness in character generation. I found his post interesting as it takes a contrary view to my wholehearted acceptance of the application of such randomness. Examples of this dynamic in action include Traveller (wherein Theo cited James M.'s earlier post) and perhaps even more extremely- Mutant Future. In both Classic Traveller and Mutant Future, I admit I enjoy the game-within-a-game random aspect of character generation. In fact I even enjoy character generation as an end in itself using these systems.

Amongst the things said by Theo on this are:

"But perhaps the real reason people object to random stats and random character backgrounds is not “fairness” but that it is too similar to what we have to deal with in real life. Determinism based on biology or upbringing is not most people’s chosen form of escapism (unless it is ‘good’ determinism and they are “destined to be awesome because they are the chosen heir of the throne of blah blah blah” etc.) In real life, we don’t get to choose who we’re born to or where we grow up or whether we have Asperger’s or diabetes. But in RPGs, we at least look forward to having an idealized and personally chosen backstory, even if we may get eaten by a dragon or something shortly after actual gameplay begins. In the gray area before actual gameplay begins, in our epic memories, we can all be heroes. It’s when the dice start rolling that the drama and tragedy and mayhem starts."

While I may not share Theo's side on this matter, I nonetheless thank him for sharing this as it gave me some additional insight on how some of my players may be feeling about random character generation (and the every-present risk of turning up what they may consider a 'loser' character). Reading the above-quoted post brought back at least two separate conversations I had with a couple of my players wherein they just about told me the same thing. At that time, I really could not understand where he was coming from but now, I think I do.

Wednesday, February 17, 2010

We Aren't Alone

A recent post in A Paladin in the Citadel, a blog I regularly follow, dealt with gamers and bloggers in the place you live in. Speaking for myself, I was under the impression that gamers are a rare breed in my city and most of them do not maintain blogs. Now, I not altogether sure if I was correct in believing so.

I crave your collective pardon if this post takes on a self-serving aspect but I could not help but say something about what recently appeared on The Armchair Gamer. Until recently, I didn't even know my friend Alex actually had a gaming-related blog of his own. This changed when I received an email containing a series of questions posed by my friend, the results of which, were expected to form the basis of a series depicting various experiences and backgrounds of game masters known to him. I have Alex to thank for introducing me to Fading Suns back in 1998. We had a lot of wild, wacky and fun games with a relatively large gaming group that called itself The Herd. A large balance of the players from the Herd never played rpgs before but they took to gaming with a vengeance. They were fun times indeed!

In case you are wondering, Alex was referring to yours truly when he posted the responses of a certain GM Bobby in the above-mentioned post. My apologies go out to him as I fear that my responses were less-than-coherent as I was in the midst of shifting mental gears at the time I sent those out, right at the end of a toxic workday.

Most significantly, the responses gathered by Alex from his fellow game masters here in Manila brought home to me the fact that there are more people who engage in and endeavor to promote role playing games than I originally led myself to believe. This is a very good thing, and I am glad to be proven wrong in my belief that I seemed to be the only one who was doing this in our third world paradise.

I'm also very glad to see that my friend Adrian, whom I've lost touch with for the longest time is still running games in the grand style.

Although we local gamers don't necessarily have the same styles, experiences and preferences in gaming, I firmly believe that Metropolitan Manila can always use another good gamer, or a hundred, anytime. Speaking from experience, things have progressed considerably from the old days when we all had to share one tattered, sacred copy of the AD&D Player's Handbook and cobble up our own polyhedral dice cobbled up from cardboard filled with wax (!) after the soft plastic ones from our basic D&D boxed set died in action. And I look forward to even better gaming days ahead for our gaming community out here knowing that we are not alone.

Looking at things from a truly world-wide perspective, I've come to realize that the same thing is true as to the community of gamers existing all over right now. If there is good thing I picked up from the experience of trying my hand at maintaining my own gaming blog is that I met a lot of decent, intelligent and interesting people who all share a passion for this gaming hobby of ours. It is a realization that constantly provides me a lot of joy, comfort and considerable satisfaction. It makes me proud to have met them and to have learned so much from them.

Thursday, February 11, 2010

A Colossal Waste of Time?


Sometime back, I listened to a podcast from All Games Considered on old school gaming. It was pretty interesting and went far to validate a lot of things about the hobby I knew about or suspected that I knew about. Listening to these podcasts also works for me as it makes my daily morning exercise walks a great deal less monotonous - not to mention lifting my spirits as I seem to have to be reminded periodically that I am not alone in my interest in this hobby and a big community of awfully decent and intelligent people out there share all of this with me.

A line from one of the speakers caught my attention at that time, specifically her remark that she entered the hobby relatively late in life on account of her father's adamant belief that role playing games were a 'colossal waste of time'.

Hearing this brought a smile to my lips as many of the people I grew up with shared this belief. For the record, I think they still do to this date- they just learned to watch their mouths more carefully in my presence.

Speaking for myself though, I can't deny how this interest in role playing games went far to help me out in real life.

I can't exactly remember if it was during one summer break in the eighties, late in high school when, finding myself doing nothing at home, I decided to leaf through the AD&D Dungeon Master's Guide. Eventually, I found myself reading up on waterborne adventures and various sea travel/combat rules none of us ever used before. While none of our gaming group really applied any of these rules, this suddenly got me interested in the peculiarities of maritime travel. Before the week was out, I started reading up on the concepts of longitude, latitude, knots, and other peculiar terms such as starboard, port, fore and aft.

I didn't think much of this at that time and just added all this to what others tended to dismiss as othewise useless bits of interesting trivia I tended to accumulate in my brain.

Fast forward to the nineties, a year after graduation and I land my first job in a firm which handled, amongst others, maritime litigation. One day, the partner-in-charge is giving me a rundown on the nature of the cases I'll be assisting him from here on. He gets to the part about Safety Of Life At Sea, charts and distances.

"Oh you mean nautical miles," I answer, getting on with the discussion. I could see he was pleased as he didn't have to spend so much time lecturing all these all over again to the newbie.

When we got to collisions and allisions, it was my turn to say, "Oh right, the starboard side of the vessel, not the port side."

I guess it was the right thing to say as he looked quite pleased and asked me 'how I knew all this stuff.' At that time, I felt that maybe it was going to be alright working in that firm.

Happily, it worked out for all of us- and it was alright.

The point I'm driving at here is that this interst of ours in gaming opens doors for many of us into a wider and more vibrant world - and many times, we don't know it has happened, until after the fact. I firmly believe that no experience, no matter how trivial is wasted in this life. Everything happens for a reason - the reason just manifests itself to us when the time and circumstances are right.

Taking the time to read up, prepare for and attend games does take up blocks of time from our already hectic lives. This said, I can't say this is all a waste of time. At the very least, the experience of hanging out and gaming with people you consider your friends is always a welcome activity which goes far to regenerate one's spirits and renew one's strength- thereby enabling one to cope with the ever-present pressures in life. If I could put the good I get from gaming in a bottle and market it to the world at large, I wager I'll make myself a crapload of money to enable myself to retire in style.

So in the face of the oft-repeated belief that this gaming life of ours is a colossal waste of time, I say: Game On! I'm a Gamer and I'm proud of it! My kids will be gamers too and I'll be proud of them as well.

I'm sure you all have similar stories where your experiences in role playing games have served you in good stead in the real world and served to advance you in 'real life'.

If so, I'd sure like to hear them.

By the way (I almost forgot this)- that podcast from AGC I linked to above also includes an interesting review of Mutant Future too!

Tuesday, February 9, 2010

I know exactly what you mean...

This post at The Fine Art of the TPK really got my attention. More importantly, it made me laugh - which is a good thing as it seems I can use more laughs in my life. I guess this post goes out to all Game Masters out there, whether you go by the name of Dungeon Master, Mutant Lord, Umpire, Referee, Mission Controller or some other esoteric monicker. Chances are, while you are in the midst of trying to put some sense into a brewing storm of chaos after your gameplan has (again) been torched by a rampaging band of never satisfied players, these thoughts (or something like them) may have crossed your mind at least once.