Showing posts with label Books. Show all posts
Showing posts with label Books. Show all posts

Sunday, July 25, 2010

Combat Drop

I just received a recent request from one of my players for a Combat Drop-themed adventure. When I say this, I mean aerospace orbital insertions in a hot landing zone by power-armored marines. Since we are all in our Traveller phase, this becomes a very appealing and real possibility in a coming game.

Traveller is known for its power armored troops in what is known as Battledress. For those of you who aren't into the military SF genre, think Iron Man. Imagine something like his armored suit with all the hydraulic power boosts, weapons packages and doo-dads. Imagine the 101st airborne going in for an assault drop somewhat like that in Normandy or Holland in '44 but kick up the tech level considerably and give them Iron Man's powersuits. Have them coming in from orbit while the Navy provides high guard cover and the Army's Close Orbital Aerospace Command flies interference on the deck. Traveller has a supplement called Mercenary which deals quite a lot with this.

The thing is, I can see another generational gap interposing itself here. My player is a younger fellow (most of them are!) weaned on Warhammer 40k novels. I believe he is presently reading about the Space Wolves and their drop pods from orbit, hence his request. Me, I'm very much game for this but chances are, the game will be resembling more of Heilein's Starship Troopers during the best times (read: when the mission turns out well) and Joe Haldeman's Forever War, as a default setting.

In any case, a game we'll be playing on this theme is bound to be interestingly fun to say the least...

Monday, March 1, 2010

The New Generation

Apologies for a fairly long lull in posting. I’ve been downed by a bad cough and cold and am only just recovering now. I foresee that I may not be able to continue with this week’s scheduled game on Friday, what with the need to take things easy and more work that’s come in. On top of this, one of my legal assistants suddenly resigned, leaving us with a lot of backlog.

There’s always next week, so I hope my players bear with me on this. It seems I don’t get sick as much as I used to but when I do manage to catch a whiff of a bug the effects tend to be, well, debilitating.

As I spent most of the weekend just sleeping and resting, I was awakened yesterday afternoon by my four year old son, Joshua who grabbed a book from my bookshelf at the head of our stairwell at home. My son then sat down right in front of me and opened the book with great seriousness. He went on to start relating to me what he believed the book was about. With my brain still emerging from sleep and fuzzy from the meds I had to ingest, I remembered him talking about animals and sick creatures. He went on for about fifteen minutes and started counting the pages of the voluminous tome as well.

I finally could not restrain myself and, ambling over to Joshua, checked out what book he selected for that day. On earlier occasions, he pretty much did the same thing with my copies of Anderson’s ‘Young Flandry’, a collection of H.P. Lovecraft’s tales and ‘Germany’s Luftwaffe Ground Divisions’ by Osprey books.


Naturally, yesterday was quite different. As you can see in the enclosed photo, Joshua’s selection for Sunday afternoon was my very much dog-eared edition of Bruce Streling’s Schismatrix. Unless I am mistaken, I picked this one up during a trip to Melbourne, Australia in May 2000.

I’d like to think my kid is on the way to reading the great classics of SF and history. Who knows? Is it too far fetched to wish that this can get him started on this ‘gaming thing’ his dad is so gaga about?

Monday, December 21, 2009

The Five Fingers, terrain and encounters

My gaming is rather curtailed until after the 25th, what with family obligations and real-world activities all competing for space in the final run-up before Christmas day. Plus the traffic situtation in the city I live in is just horrendous. Christmas season in my city always brings the inevitable choking of all roadspace with cars, cars and more cars. I guess I'm just witnessing the inevitable result of a government that consistently failed to implement a (1) rational urban planning system and (2) a workable family planning program since I was a little kid.

Pardon the rant above, I just needed to get that off my chest. This is not the point of this post.

I'm halfway through my much used, dogeared and tattered copy of The Five Fingers. This book is essentially one long wilderness crawl by a group of seven of the baddest bad-ass fighting men in the Southeast Asian theater of war (ok, ok so I'm over-simplifying this and stating it in D&D terms). I did not post this to debate the veracity of The Five Fingers as a military account (I recall an old argument to this effect in the Twilight 2000 forums sometime back). I posted this to relate it to my current gaming experience.

What really hit me was that the seven operatives of The Five Fingers practically walked from Northern Thailand, through most of Laos, part of North Vietnam and ended up just inside the Chinese border - then they walked back again, down to South Vietnam. Nothing stopped them: not the horrendous jungle terrain, the massive tropical rains (I've seen all that rain and dengue fever living here in the tropics) and the multitude of tribal mercs, enemy regulars and anybody else with a gun who happened to get in their way.

Without meaning to denigrade the book, reading it for the nth time made a part of my old school mind see the parallels between the Five Fingers' trek to and from China as a massive, difficult wilderness hexcrawl. Suddenly, looking at the map of the Five Fingers' route to China at the beginning of the book made me imagine a hexgrid superimposed on it. Yes, the book really had a lot of great qualities which made for a very absorbing wilderness trek in the old school tradition.

The NVA, Pathet Lao and tribal merc patrols they would collide into and promptly exterminate reminded me so much of wandering monsters generated on a DM's die roll. More signficantly, what impressed me was that the Five Fingers' biggest enemy was the terrain itself. Mountain ranges and ridges had to be crossed. Dense wooded slopes had to be penetrated. Grasslands of razorgrass, rain (and leech) swollen streams, malarial jungles, muddy slopes - name it and they encountered it.

This got me thinking that maybe I'll be modifying my Mutant Future encounter tables to include environmental and terrain obstacles and challenges. Now that I'm pretty much re-immersing myself in old school gaming, I am beginning to realize how absorbing a wilderness hex crawl overland can really get - and the terrain itself can be the biggest, baddest adversary.

Wednesday, December 9, 2009

Distracted


I know I should be doing some other things at this point in time (gaming-wise, reading-wise and otherwise) but I am currently distracted by my latest acquisition- the DC archives of the Unknown Soldier. I'd been debating for a long time whether or not to pick this volume up so when I saw it on sale in a nearby bookstore during my lunchbreak, I failed by Willpower save and promptly plunked my GP on the counter and took it back to work.

So far I'm enjoying it - I read a lot of Unknown Soldier comics back in the day (along The Losers, Haunted Tank and Sgt. Rock).

Something he always said resonates in my head even to this day:

"One guy can affect the outcome of a whole war! One guy in the right place at the right time..."

I always loved Joe Kubert's evocative covers and his interior art was great! Gerry Talaoc also did great interior art (I wonder if he's the same guy who also did some artwork for Weird War Tales - now that is one comic I really miss!). Wouldn't it be something to see if Jack Kirby tried a few issues of the Unknown Soldier?

Tuesday, December 1, 2009

Critters: Homo Wampyricus (or Vampires in the Mutant Future?)



This is my first attempt at a Mutant Future critter post so please bear with me if it turns out a bit too weird. By way of background, I got this idea after I accompanied by wife to watch Twilight- New Moon at the theater the other day. I kind of enjoyed the special effects and fight scenes between the vampires and lycanthropes in the movie.

HOMO WAMPYRICUS

No. Enc.: 1 (1d6)
Alignment: Chaotic
Movement: 120' (40')
Fly: 180' (60')
Armor Class: 3
Hit Dice: 9
Attacks: 1
Damage: 1d10 or as mutation
Save: L9
Morale: 10
Hoard Class: XVI

Commonly known as 'Vampires' these mutant humans are amongst the more insidious threats to sapient life (and pure humans in particular), in the wastelands of the Mutant Future.


It is believed that these creatures are the descendants of pure strain humans who were infected by an unusually malignant strain of virus in the distant past. The virus seems to have affected only pure strain humans giving rise to speculation amongst the learned that this is a leftover from the time of the Ancients. Whatever the truth really is, these mutants have, with the passage of time, evolved into a distinct and separate race of their own. The virus which gave rise to their existence has either become tame or mutated itself further into dormancy.

A Vampire always outwardly appears as a tall, unusually charismatic pure strain human endowned with unusually strong animal magnetism and an unsettlingly pale pallor. The mutant's irises are a disturbing shade of red, much like that of an albino.

Vampires have all highly intelligent and posses prodigous strength and constitution compared to their pure strain human ancestors. They are known to have succefully understood and gained access to all forms of Relic Technology which they hoard jealously and use with great efficacy. Unfortunately, a genetic imperative compels all of them to harbor a great hunger for blood. Although the blood of Mutant Animals and Mutant Humans are acceptable to Vampires, it is the fresh warm blood of Pure Strain Humans which they crave with a vengeance. This, coupled with their clearly superior personal traits has generally fostered a most unwelcome outlook in this race as they tend to percieve other intelligent humanoids as "cattle".

Vampires are often found in well-stocked, well-defended lairs guarded by various co-opted minions. Regardless of location, a Vampire's lair will contain a "stable" of intelligent humanoids as slaves who provide the Vampire with sport and ultimately, with food. Vampires tend to suck the blood from their slaves, savouring the substance as people do when they milk cows. Eventually, the more careless vampires tend to kill off their "cattle" after a few months.

These mutants have a dependency on blood which is hardwired into their system. They have to have a constant supply of fresh blood in their diet or they suffer a long term -1 to constitution for every week such blood is denied them.

Mutations: Flight, psionic (which makes them appear to perform prodigous gravity-defying leaps), Fragrance Development (pheromones), at least two increased physical attributes, (modified) albinism.





Mutant Lord's note: this monster for Mutant Future was largely derived from the post-apocalypse vampires of James Kahn's World Enough and Time. Dr. Kahn's novel makes for good inspirational reading for post-apocalyptic gaming in general and Mutant Future in particular. It has the right elements treated in an innovative and interesting manner: intelligent animals, geneered sentients (centaurs!) and vampires. His treatment of androids or cyborgs [?] is also highly interesting. A good read if you'd care to give this a try!