Showing posts with label Labyrinth Lord. Show all posts
Showing posts with label Labyrinth Lord. Show all posts

Friday, December 30, 2011

The Barrier Peaks Syndrome

Expedition to the Barrier Peaks.

Believe it or not but I've never had the privilege of either running or playing this module. Never had the chance to do so but it always remains as one of my best inspirations in terms of genre-bending science fantasy. Maybe it's just the Gamma World fan in me but I always found it cool to have sword wielding adventurers toting captured firearms.

Looking back to yesterday's most recent "one-shot" Labyrinth Lord dungeon crawl made me re-visit Traveller Book 1: Characters and Combat. The rules set down some "antique equivalents" of the weapons set down to give the players a reference point on their capabilities and stats. Hence, when GDW referred to "submachineguns" they stated that they were referring to the Sterling 9mm L2A1 or the Israel 9mm Uzi.

What about armor?

Yesterday's vulpine mercs were wearing Mesh. Traveller described this as a body suit of natural or synthetic leather reinforced with a lining of flexible metal mesh similar to chain mail but lighter and stronger. Hmmm, so it would look like modernized leather armor with a layer of chain mail below, but lighter. My equivalent in Labyrinth Lord would be Chain Mail (Armor Class 5).

Going through the whole set of Traveller armor, I would put the following as their Labyrinth Lord equivalents:

Jack - a natural or synthetic leather jacket/body suit. Somewhat better than ordinary clothing or bare skin against blades but worthless against guns. Labyrinth Lord equivalent: Leather Armor (Armor Class 7).

Cloth- my favorite, being the most versatile in the Traveller series. A heavby duty jacket/vest covering the upper torso and legs tailored from ballistic cloth. It absorbs impact energy distributing the blow over the body of the target resulting in (possibly) severe bruising. Given the metallurgy and workmanship of the D&D world, I'd place Cloth's Labyrinth Lord equivalent as Plate Metal (Armor Class 3).

Ablat is cheap and is fashioned from material which will vaporize when hit by laser fire. I'd like to see how this stacks up against a fireball spell. It has some value as protection against other forms of attack primarily because of its bulk. I'd place its Labyrinth Lord equivalent as Studded Leather Armor (Armor Class 6).

I find cross-genre gaming fun as I get to "translate" the stats of gear and items from one game universe to another. In this case, 'porting matters from Classic Traveller to OD&D (and vice versa!) never fails to provide me with a most interesting intellectual exercise.

I guess the Barrier Peaks Syndrome lives on. While I don't think I'll have the time to run or play out this very long and most intriguing module, its' influence will always continue to make itself felt in my gaming in years to come.

If you think dungeon crawls are fun...

...don't let anyone else tell you it isn't (run your games this way if you want). I recall a sentence to this effect in Robin Laws' book on refereeing. Today, our gaming group validated this statement.

It started out with having one afternoon to run a one-off old school game. So I decided to dust off (figuratively) my pdf copy of Labyrinth Lord and cobble up a one shot dungeon crawl. To spice up the weirdness factor, I decided to throw in a mutant human and mutant animal (antman!) warrior from the Mazes and Monsters optional rules at the end of the book thereby importing mutant warriors from the Mutant Future. So my pregen list ended up with a stock human fighter, a cleric, a magic user, a thief (all of the above representing the big four basic classes), a dwarf, an elf and the two afore-mentioned mutants.

To spice things up even further I set the game in what turned out to be a frontier scout surveillance base staffed by Vargr Mercs from Traveller. I know we always used to consider tech level 6 Traveller weapons as being on the lower end of the deadliness scale during combat. Today's game showed how the "typical" battle rifle (being the venerable M14) proved deadly against a group of 5-6th level D&D characters, particularly when paired with an odd laser carbine and wielded by a foe that seemed to remotely know what they were doing...

It was fun. I recall the last time we did this sort of D&D-Traveller genre bend was in high school. I wonder how their magic items will stack up against an enemy in Battledress?

We might get to find out as my players are clamoring to continue. This one shot is turning out to have a continuation after all....